Canon 15mm f/2.8 Fisheye — Bokeh & Optical Ray-Tracing Simulator

Interactive 3D portrait ray-traced through the published JP S63-017421A optical prescription (8 elements in 7 groups) with a 5.4 mm entrance pupil and 0.2 m minimum focus.

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Optical & Portrait Specifications (Upper Body Framing)

Optical & Portrait Metric Measured / Patent Value What It Means in Practice
Patent Prescription JP S63-017421A · 8 elements in 7 groups Traced surface by surface in WebGL2
Entrance Pupil Diameter 5.4 mm (at f/2.8) Controls distant background blur disc size
Corner Bokeh Roundness (90% Field) 35% at f/2.8 · -4.1 EV Mechanical vignetting (cat’s-eye vs. round corner highlights)
Background Field of View (Compression) 127° horizontal Width of the background room visible behind the subject
Upper-Body Working Distance 0.64 m Camera-to-subject distance for head-to-waist framing
Effective Focal Length (Breathing) 9.0 mm (-40.0%) Actual framing focal length at portrait distance
Depth of Field (Sharp Zone) 51 cm (48 cm – 99 cm) Sharp zone at wide-open aperture
Minimum Focus Distance 0.2 m Closest focusing distance from the sensor

Questions

How much background blur and corner cat's-eye does the Canon 15mm f/2.8 Fisheye produce?

Wide open at f/2.8, the Canon 15mm f/2.8 Fisheye has a 5.4 mm entrance pupil (15 mm ÷ 2.8) and 35% bokeh roundness in the 90% corner (-4.1 EV corner falloff). In an upper-body portrait at 0.64 m, the sharp depth-of-field zone spans 51 cm (48 cm to 99 cm) with a 127° horizontal background angle of view.

Does the Canon 15mm f/2.8 Fisheye show focus breathing at portrait distance?

Based on patent JP S63-017421A, tracing the focusing group at 0.64 m gives an effective framing focal length of 9.0 mm (-40.0% vs. the nominal 15 mm). You can toggle "Match subject size" in the simulator to see the framing shift live.

What optical design is inside the Canon 15mm f/2.8 Fisheye?

The patent prescription (JP S63-017421A) specifies 8 lens elements in 7 groups. The interactive Optical X-Ray above traces rays through every surface in real time.

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Also see: depth of field, bokeh, crop factor, lens compression.