Nikon 100mm f/2.8 Series E — Bokeh & Optical Ray-Tracing Simulator

Interactive 3D portrait ray-traced through the published US4303314A optical prescription (4 elements in 4 groups) with a 35.7 mm entrance pupil and 1 m minimum focus.

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Optical & Portrait Specifications (Upper Body Framing)

Optical & Portrait Metric Measured / Patent Value What It Means in Practice
Patent Prescription US4303314A · 4 elements in 4 groups Traced surface by surface in WebGL2
Entrance Pupil Diameter 35.7 mm (at f/2.8) Controls distant background blur disc size
Corner Bokeh Roundness (90% Field) 86% at f/2.8 · -0.2 EV Mechanical vignetting (cat’s-eye vs. round corner highlights)
Background Field of View (Compression) 20° horizontal Width of the background room visible behind the subject
Upper-Body Working Distance 4.01 m Camera-to-subject distance for head-to-waist framing
Effective Focal Length (Breathing) 104.2 mm (+4.2%) Actual framing focal length at portrait distance
Depth of Field (Sharp Zone) 39 cm (3.82 m – 4.21 m) Sharp zone at wide-open aperture
Minimum Focus Distance 1 m Closest focusing distance from the sensor

Questions

How much background blur and corner cat's-eye does the Nikon 100mm f/2.8 Series E produce?

Wide open at f/2.8, the Nikon 100mm f/2.8 Series E has a 35.7 mm entrance pupil (100 mm ÷ 2.8) and 86% bokeh roundness in the 90% corner (-0.2 EV corner falloff). In an upper-body portrait at 4.01 m, the sharp depth-of-field zone spans 39 cm (3.82 m to 4.21 m) with a 20° horizontal background angle of view.

Does the Nikon 100mm f/2.8 Series E show focus breathing at portrait distance?

Based on patent US4303314A, tracing the focusing group at 4.01 m gives an effective framing focal length of 104.2 mm (+4.2% vs. the nominal 100 mm). You can toggle "Match subject size" in the simulator to see the framing shift live.

What optical design is inside the Nikon 100mm f/2.8 Series E?

The patent prescription (US4303314A) specifies 4 lens elements in 4 groups. The interactive Optical X-Ray above traces rays through every surface in real time.

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Also see: depth of field, bokeh, crop factor, lens compression.