Nikon 800mm f/5.6E FL VR — Bokeh & Optical Ray-Tracing Simulator

Interactive 3D portrait ray-traced through the published JP2013-250293A optical prescription (22 elements in 15 groups) with a 142.9 mm entrance pupil and 5.9 m minimum focus.

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Optical & Portrait Specifications (Upper Body Framing)

Optical & Portrait Metric Measured / Patent Value What It Means in Practice
Patent Prescription JP2013-250293A · 22 elements in 15 groups Traced surface by surface in WebGL2
Entrance Pupil Diameter 142.9 mm (at f/5.6) Controls distant background blur disc size
Corner Bokeh Roundness (90% Field) 68% at f/5.6 · -0.5 EV Mechanical vignetting (cat’s-eye vs. round corner highlights)
Background Field of View (Compression) 3° horizontal Width of the background room visible behind the subject
Upper-Body Working Distance 31.98 m Camera-to-subject distance for head-to-waist framing
Effective Focal Length (Breathing) 722.6 mm (-9.7%) Actual framing focal length at portrait distance
Depth of Field (Sharp Zone) 79 cm (32 m – 32 m) Sharp zone at wide-open aperture
Minimum Focus Distance 5.9 m Closest focusing distance from the sensor

Questions

How much background blur and corner cat's-eye does the Nikon 800mm f/5.6E FL VR produce?

Wide open at f/5.6, the Nikon 800mm f/5.6E FL VR has a 142.9 mm entrance pupil (800 mm ÷ 5.6) and 68% bokeh roundness in the 90% corner (-0.5 EV corner falloff). In an upper-body portrait at 31.98 m, the sharp depth-of-field zone spans 79 cm (32 m to 32 m) with a 3° horizontal background angle of view.

Does the Nikon 800mm f/5.6E FL VR show focus breathing at portrait distance?

Based on patent JP2013-250293A, tracing the focusing group at 31.98 m gives an effective framing focal length of 722.6 mm (-9.7% vs. the nominal 800 mm). You can toggle "Match subject size" in the simulator to see the framing shift live.

What optical design is inside the Nikon 800mm f/5.6E FL VR?

The patent prescription (JP2013-250293A) specifies 22 lens elements in 15 groups. The interactive Optical X-Ray above traces rays through every surface in real time.

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Also see: depth of field, bokeh, crop factor, lens compression.